* [Babylon.js 9.23.0](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [Mapbox GL JS v3.29.0](https://github.com/mapbox/mapbox-gl-js) – JavaScript library for interactive, customizable vector maps on the web. * [SceneView v4.33.0](https://github.com/sceneview/sceneview) – Cross-platform 3D and AR SDK for Android, iOS, Web, Desktop, TV, Flutter, and React Native with Jetpack Compose and SwiftUI support. * [react-postprocessing v3.1.0](https://github.com/pmndrs/react-postprocessing) – EffectComposer wrapper for @react-three/fiber that makes common postprocessing effect chains easier and reduces code complexity. * [Chili3D 0.7.0](https://github.com/xiangechen/chili3d) – Browser-based 3D CAD application enabling online modeling and editing through OpenCascade compiled to WebAssembly and integrated with Three.js. * [CozyClay v1.6.0](https://github.com/NomaDamas/CozyClay) – Browser-based 3D staging studio to block scenes, pose characters, sequence motion prompts on a timeline, and preview generated motion locally. * [img2threejs v1.5.1](https://github.com/img2threejs/img2threejs) – Rebuilds a reference image object as a token-efficient, procedural, quality-gated TypeScript Three.js model ready for animation. * [gltf v0.29.0](https://github.com/qmuntal/gltf) – Go module for efficient and robust serialization and deserialization of glTF 2.0 scene and model files, supporting .gltf and .glb encodings. * [insect-world v0.2.0](https://github.com/xr843/insect-world) – Interactive 3D insect field guide with procedurally generated body models in the browser, featuring 63 species across 14 orders and a complete life cycle. * [Universal Viewer v4.4.4](https://github.com/UniversalViewer/universalviewer) – Browser-based viewer for images, PDFs, 3D models, audio, and video with configurable embedding and accessibility features. * [TongFlow v0.3.4](https://github.com/tong-io/tongflow) – Multi-modal GenAI workflow studio offering add, transform, and combine operations to orchestrate text, image, and speech generation into composed outputs. * [Building Sunlight Simulator v3.2.1](https://github.com/SeanWong17/building-sunlight-simulator) – Lightweight front-end toolchain for building planning and sunlight/shadow simulation, from layout annotation to 3D visualization. * [Threlte @threlte/extras@9.21...](https://github.com/threlte/threlte) – Svelte library providing a declarative, type-safe, and reactive API for building interactive 3D web applications. * [Three.js Low Poly v1.2.3](https://github.com/jasonsturges/three-low-poly) – Code-first low-poly modeling toolkit for Three.js, offering procedural BufferGeometry, prefabricated models, factory utilities, and instanced atmosphere/effects layers. * [Trophy v1.4.1](https://github.com/taigrr/trophy) – Terminal 3D model viewer that software-renders OBJ, GLB, and STL files with interactive controls, lighting, textures, and springy rotation over CPU-only terminals. * [OpenGlobus v1.0.0-rc15](https://github.com/openglobus/openglobus) – Typescript/JavaScript library for displaying interactive 3D maps and geospatial data visualization.