* [Babylon.js 9.10.0](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [PlayCanvas Editor v2.23.0](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [Agones v1.58.0](https://github.com/agones-dev/agones) – Dedicated game server hosting and autoscaling for multiplayer games on Kubernetes. * [GoGPU v0.41.0](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [LittleJS v1.18.15](https://github.com/KilledByAPixel/LittleJS) – Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies. * [Teapot v3.7.0](https://github.com/ioquatix/teapot) – Decentralised build tool managing complex cross-platform project dependencies, generators, and canonical build operations to minimise configuration overhead. * [unity-cli v0.3.20](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector. * [SIGame v8.11.4](https://github.com/VladimirKhil/SIOnline) – Web, desktop and Steam client for a trivia game built with React, TypeScript and Tauri.