* [melonJS 18.0.0](https://github.com/melonjs/melonJS) – Modern, lightweight HTML5 2D game engine for building games with JavaScript and TypeScript. * [PlayCanvas v2.17.0](https://github.com/playcanvas/engine) – Powerful game engine for creating interactive 3D content using HTML5 and WebGL. * [Estella v0.11.0](https://github.com/esengine/estella) – Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames. * [ESEngine v0.9.0](https://github.com/esengine/microes) – Lightweight 2D game engine with TypeScript SDK, C++/WebAssembly backend, visual editor, and Web/WeChat MiniGames support. * [PlayCanvas Editor v2.19.10](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [Kaiju Engine 26.03.18.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [cherry v1.4.19](https://github.com/cherry-game/cherry) – Golang-based actor model framework for building game servers with HTTP, WebSocket, and multiple protocol support. * [GDevelop v5.6.261](https://github.com/4ian/GDevelop) – Cross-platform game development software for creating 2D, 3D, and multiplayer games. * [Ikemen GO refactor](https://github.com/ikemen-engine/Ikemen-GO) – Fighting game engine compatible with M.U.G.E.N 1.1 Beta resources, implemented in Go. * [PixiVN v1.5.17](https://github.com/DRincs-Productions/pixi-vn) – Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving.