* [melonJS 20.1.0](https://github.com/melonjs/melonJS) – Modern, lightweight HTML5 2D game engine for building games with JavaScript and TypeScript. * [PlayCanvas Editor v2.31.0](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [Hermes3D v1.0.0](https://github.com/iamlukethedev/Hermes3D) – A 3D visualization and interaction workspace that lets AI agents collaborate in a live office via gateway-based runtime adapters and a builder UI. * [Estella v0.58.0](https://github.com/esengine/estella) – Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames. * [phase.rs v0.64.0](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [PixiVN v1.9.0](https://github.com/DRincs-Productions/pixi-vn) – Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving. * [cherry v1.6.0](https://github.com/cherry-game/cherry) – Golang-based actor model framework for building game servers with HTTP, WebSocket, and multiple protocol support. * [PlayCanvas v2.21.4](https://github.com/playcanvas/engine) – Powerful game engine for creating interactive 3D content using HTML5 and WebGL. * [Kaiju Engine 26.08.23.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [GDevelop v5.6.280](https://github.com/4ian/GDevelop) – Cross-platform game development software for creating 2D, 3D, and multiplayer games. * [LittleJS v1.18.26](https://github.com/KilledByAPixel/LittleJS) – Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies. * [Ikemen GO v1.0.0-rc.4](https://github.com/ikemen-engine/Ikemen-GO) – Fighting game engine compatible with M.U.G.E.N 1.1 Beta resources, implemented in Go.