* [melonJS 20.8.0](https://github.com/melonjs/melonJS) – Modern, lightweight HTML5 2D game engine for building games with JavaScript and TypeScript. * [PlayCanvas v2.23.0](https://github.com/playcanvas/engine) – Powerful game engine for creating interactive 3D content using HTML5 and WebGL. * [LittleJS v1.27.0](https://github.com/KilledByAPixel/LittleJS) – Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies. * [PlayCanvas Editor v2.34.0](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [phase.rs v0.107.0](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [Estella v0.77.0](https://github.com/esengine/estella) – Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames. * [Manabrew v3.52.0](https://github.com/witchesofthehill/manabrew) – Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime. * [cherry v1.6.8](https://github.com/cherry-game/cherry) – Golang-based actor model framework for building game servers with HTTP, WebSocket, and multiple protocol support. * [GDevelop v5.6.283](https://github.com/4ian/GDevelop) – Cross-platform game development software for creating 2D, 3D, and multiplayer games. * [Empo v0.7.2](https://github.com/mateo-m/empo-app) – Empo is a game launcher for iPhone and iPad that runs RPG Maker XP, VX, VX Ace, and Pokemon Essentials titles using an iOS mkxp-z engine fork. * [PixiVN v1.9.5](https://github.com/DRincs-Productions/pixi-vn) – Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving.