| 10/06 | 9 |
Modern, lightweight HTML5 2D game engine for building games with JavaScript and TypeScript.
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| 10/01 | 9 |
Powerful game engine for creating interactive 3D content using HTML5 and WebGL.
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| 09/22 | 9 |
Modern, lightweight HTML5 2D game engine for building games with JavaScript and TypeScript.
|
| 09/16 | 9 |
Modern, lightweight HTML5 2D game engine for building games with JavaScript and TypeScript.
|
| 09/15 | 9 |
Modern, lightweight HTML5 2D game engine for building games with JavaScript and TypeScript.
|
| 10/08 | 8 |
Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies.
|
| 10/08 | 8 |
Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies.
|
| 10/07 | 8 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 10/04 | 8 |
Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies.
|
| 10/03 | 8 |
Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies.
|
| 10/01 | 8 |
Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies.
|
| 09/30 | 8 |
Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies.
|
| 09/29 | 8 |
Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies.
|
| 09/23 | 8 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
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| 10/12 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 10/11 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 10/10 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 10/10 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 10/09 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 10/09 | 7 |
Powerful game engine for creating interactive 3D content using HTML5 and WebGL.
|
| 10/08 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 10/07 | 7 |
Powerful game engine for creating interactive 3D content using HTML5 and WebGL.
|
| 10/05 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 10/04 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 10/03 | 7 |
Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies.
|
| 10/03 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 10/02 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 10/02 | 7 |
Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies.
|
| 10/01 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 10/01 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/30 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/29 | 7 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 09/29 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/28 | 7 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 09/28 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/28 | 7 |
Powerful game engine for creating interactive 3D content using HTML5 and WebGL.
|
| 09/28 | 7 |
Powerful game engine for creating interactive 3D content using HTML5 and WebGL.
|
| 09/28 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/27 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/27 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/25 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/25 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/24 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/24 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/23 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/23 | 7 |
Powerful game engine for creating interactive 3D content using HTML5 and WebGL.
|
| 09/22 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/21 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/21 | 7 |
Powerful game engine for creating interactive 3D content using HTML5 and WebGL.
|
| 09/20 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/19 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/18 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/18 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/17 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/17 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/16 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/15 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/15 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/14 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/14 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/13 | 7 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/13 | 7 |
Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames.
|
| 09/13 | 7 |
Game engine based on mruby and raylib designed for simple and modern game development.
|
| 10/11 | 6 |
A Go-based retro game engine that limits capabilities and runs natively on modern computers, using simple pixel graphics and looped sample audio.
|
| 10/10 | 6 |
Golang-based actor model framework for building game servers with HTTP, WebSocket, and multiple protocol support.
|
| 10/10 | 6 |
Golang-based actor model framework for building game servers with HTTP, WebSocket, and multiple protocol support.
|
| 10/06 | 6 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 09/29 | 6 |
Cross-platform game development software for creating 2D, 3D, and multiplayer games.
|
| 09/28 | 6 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 09/24 | 6 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 09/23 | 6 |
Empo is a game launcher for iPhone and iPad that runs RPG Maker XP, VX, VX Ace, and Pokemon Essentials titles using an iOS mkxp-z engine fork.
|
| 09/23 | 6 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 09/22 | 6 |
Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies.
|
| 09/22 | 6 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 09/21 | 6 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 09/21 | 6 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 09/18 | 6 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 09/18 | 6 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 09/17 | 6 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 09/16 | 6 |
Simple Go sprite library for animating ASCII and Unicode art with text sprite routines, interpolation, events, and keyboard input support.
|
| 09/15 | 6 |
Visual editing environment for building WebGL, WebGPU, and WebXR applications.
|
| 09/13 | 6 |
Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support.
|
| 10/10 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 10/08 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 10/08 | 5 |
Empo is a game launcher for iPhone and iPad that runs RPG Maker XP, VX, VX Ace, and Pokemon Essentials titles using an iOS mkxp-z engine fork.
|
| 10/06 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 10/06 | 5 |
Empo is a game launcher for iPhone and iPad that runs RPG Maker XP, VX, VX Ace, and Pokemon Essentials titles using an iOS mkxp-z engine fork.
|
| 10/05 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 10/04 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 10/03 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 10/02 | 5 |
Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies.
|
| 10/01 | 5 |
Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving.
|
| 09/30 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 09/28 | 5 |
Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving.
|
| 09/27 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 09/26 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 09/24 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 09/23 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 09/22 | 5 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|
| 09/22 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 09/21 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 09/21 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 09/20 | 5 |
Magic: The Gathering client and rules engine built around Forge compatibility, with React/Tauri clients, Rust game engine port, and multiplayer runtime.
|
| 09/16 | 5 |
Empo is a game launcher for iPhone and iPad that runs RPG Maker XP, VX, VX Ace, and Pokemon Essentials titles using an iOS mkxp-z engine fork.
|
| 09/16 | 5 |
Simple Go sprite library for animating ASCII and Unicode art with text sprite routines, interpolation, events, and keyboard input support.
|
| 09/12 | 5 |
Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.
|