* [pex-renderer v5.0.0](https://github.com/pex-gl/pex-renderer) – Physically based renderer with a scene graph organized as an ECS, using components for renderable entities and systems to coordinate updates. * [Estella v0.58.0](https://github.com/esengine/estella) – Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames. * [LProbe v0.2.0](https://github.com/fivexl/lprobe) – Command-line tool performing local health-check probes inside container images for HTTP and gRPC readiness and liveness. * [ESEngine @esengine/node-edito...](https://github.com/esengine/esengine) – Cross-platform 2D game engine with ECS-based modular architecture, Rust/WASM renderer, and visual editor for multi-platform export.