* [UnoCSS v66.7.0](https://github.com/unocss/unocss) – Instant on-demand atomic CSS engine with full customization and fast performance. * [react-native-filament v1.11.0](https://github.com/margelo/react-native-filament) – Native C++ physically based 3D rendering engine with physics for React Native using Metal and OpenGL/Vulkan. * [WorkflowEngine.NET 21.1.0](https://github.com/optimajet/WorkflowEngine.NET) – Component that adds workflow capabilities to applications, supporting integration or service form. * [Vu v0.70.0](https://github.com/gazed/vu) – Go-based 3D engine for simple games supporting Vulkan on Windows, macOS, and iOS. * [Needle Engine release/4.16.10](https://github.com/needle-tools/needle-engine-support) – Web-based runtime for 3D applications with support for networking, XR, and flexible deployment. * [Spica 0.18.39](https://github.com/spica-engine/spica) – Full-featured backend development platform that auto-generates APIs, provides cloud functions, realtime database, and customizable back-office UI. * [NiL.JS 2.6.1722](https://github.com/nilproject/NiL.JS) – JavaScript engine for .NET written in C#. * [jsse perf-2026-05-07](https://github.com/pmatos/jsse) – JavaScript engine implemented in Rust, aiming for 100% test262 compliance.