* [Babylon.js 9.23.0](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [PlayCanvas Editor v2.31.0](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [Agones v1.60.0](https://github.com/agones-dev/agones) – Dedicated game server hosting and autoscaling for multiplayer games on Kubernetes. * [itch v26.18.0](https://github.com/itchio/itch) – Desktop app to discover, download, install, and update games from itch.io with notifications. * [Ebitengine v2.9.10](https://github.com/hajimehoshi/ebiten) – Dead simple 2D game engine for Go that enables quick and easy game development across multiple platforms. * [GoGPU v0.53.0](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [SIGame v8.13.0](https://github.com/VladimirKhil/SIOnline) – Web, desktop and Steam client for a trivia game built with React, TypeScript and Tauri. * [Moyu v0.18.0](https://github.com/Icemic/moyu) – Cross-platform visual novel engine with a Rust core and React-based front end, supporting multiple graphics backends across desktop and mobile platforms. * [GDevelop v5.6.280](https://github.com/4ian/GDevelop) – Cross-platform game development software for creating 2D, 3D, and multiplayer games. * [LittleJS v1.18.26](https://github.com/KilledByAPixel/LittleJS) – Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies. * [GodotPrompter v1.13.2](https://github.com/jame581/GodotPrompter) – Godot 4.x agentic skills plugin that loads domain-specific guidance for AI coding agents across GDScript and C# projects.