* [Hermes3D v1.0.0](https://github.com/iamlukethedev/Hermes3D) – A 3D visualization and interaction workspace that lets AI agents collaborate in a live office via gateway-based runtime adapters and a builder UI. * [Voxelize v3.0.0](https://github.com/voxelize/voxelize) – A Rust-and-TypeScript multiplayer voxel engine with an authoritative server, WebSocket sync, ECS worlds, and client rendering in the browser. * [OneJS v3.3.0](https://github.com/Singtaa/OneJS) – JavaScript integration for Unity UI Toolkit enabling fast, modern UI development with live reload and no browser overhead. * [PlayCanvas v2.21.4](https://github.com/playcanvas/engine) – Powerful game engine for creating interactive 3D content using HTML5 and WebGL. * [OpenSpeedy 3.3.8](https://github.com/game1024/OpenSpeedy) – Windows game speed modifier using Ring3Hook to intercept timing and UI-related functions. * [GDevelop v5.6.280](https://github.com/4ian/GDevelop) – Cross-platform game development software for creating 2D, 3D, and multiplayer games. * [LittleJS v1.18.26](https://github.com/KilledByAPixel/LittleJS) – Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies. * [go-webgpu v0.5.5](https://github.com/go-webgpu/webgpu) – Zero-CGO WebGPU bindings for Go using goffi and wgpu-native, providing GPU-accelerated graphics and compute APIs in pure Go. * [Ikemen GO v1.0.0-rc.2](https://github.com/ikemen-engine/Ikemen-GO) – Fighting game engine compatible with M.U.G.E.N 1.1 Beta resources, implemented in Go.