* [PlayCanvas v2.19.0](https://github.com/playcanvas/engine) – Powerful game engine for creating interactive 3D content using HTML5 and WebGL. * [tinymath v1.2.0](https://github.com/orsinium-labs/tinymath) – Fast, small Go float32 math library optimized for constrained environments like microcontrollers and WebAssembly. * [LittleJS v1.18.15](https://github.com/KilledByAPixel/LittleJS) – Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies. * [Lime 8.3.2](https://github.com/openfl/lime) – Flexible, lightweight Haxe layer supporting windowing, input, audio, rendering, and network across native, Flash, and HTML5 targets. * [GDevelop v5.6.270](https://github.com/4ian/GDevelop) – Cross-platform game development software for creating 2D, 3D, and multiplayer games. * [Ikemen GO nightly](https://github.com/ikemen-engine/Ikemen-GO) – Fighting game engine compatible with M.U.G.E.N 1.1 Beta resources, implemented in Go. * [Donburi v1.15.8](https://github.com/yottahmd/donburi-ecs) – Entity Component System library for Go and Ebitengine with archetype-based queries, generics, and zero dependencies.