* [drawio-desktop v31.3.2](https://github.com/jgraph/drawio-desktop) – Diagramming desktop app based on Electron that wraps the core editor. * [Hermes3D v1.0.0](https://github.com/iamlukethedev/Hermes3D) – A 3D visualization and interaction workspace that lets AI agents collaborate in a live office via gateway-based runtime adapters and a builder UI. * [Pigsty v4.5.0](https://github.com/pgsty/pigsty) – Battery-included, local-first PostgreSQL distribution offering extensibility, reliability, observability, scalability, and maintainability as an alternative to managed RDS. * [Ruby 2D v1.0.0](https://github.com/ruby2d/ruby2d) – Ruby 2D is a library for building 2D games, graphics, and interactive art, supporting native desktop and browser execution. * [GoGPU v0.53.0](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [wgpu v0.31.0](https://github.com/gogpu/wgpu) – Pure Go WebGPU implementation providing W3C-compliant API and multiple hardware backends without Rust or CGO. * [GLFW for Node.js 7.3.0](https://github.com/node-3d/glfw) – GLFW3 bindings for Node.js that expose a low-level GLFW API with window and document helpers for multi-window rendering control. * [three-mesh-bvh v0.9.14](https://github.com/gkjohnson/three-mesh-bvh) – BVH implementation to enhance raycasting and spatial queries for three.js meshes. * [Orillusion v0.9.2](https://github.com/Orillusion/orillusion) – WebGPU-based Web3D rendering engine for desktop-level effects, supporting complex 3D scenes in the browser. * [p5.js v2.3.2](https://github.com/processing/p5.js) – JavaScript library for creative coding that supports interactive and generative art on the web. * [3d-tiles-renderer v0.5.2](https://github.com/NASA-AMMOS/3DTilesRendererJS) – Three.js-based renderer for the 3D Tiles specification, supporting most spec features, plugins, and example datasets. * [Poseidon v0.0.2](https://github.com/owenyuwono/poseidon) – Real-time Tessendorf ocean rendered in Three.js with WebGPU compute-based inverse FFT cascades and optics-driven shading. * [Runal v0.13.0](https://github.com/emprcl/runal) – Text-based creative-coding environment rendering sketches as terminal text, programmable with JavaScript or usable as a Go package. * [webgl 6.0.1](https://github.com/node-3d/webgl) – OpenGL/WebGL for Node.js * [Darkly v0.7.0](https://github.com/darkly-art/darkly) – GPU-native Rust graphical editor for digital artists and painters with Photoshop-like layers, masks, and a node-based brush engine plus Blender integration. * [Cogent Core v0.1.7](https://github.com/cogentcore/cogent) – Powerful, fast, elegant software ecosystem of apps for all platforms. * [Bridge v1.0.3](https://github.com/svt/bridge) – Playout control software customizable for various servers supporting OSC. * [GenomeSpy v0.83.1](https://github.com/genome-spy/genome-spy) – Visualization grammar and WebGL-powered renderer for high-performance genomic data exploration. * [Galacean Engine v2.0.0-alpha.42](https://github.com/galacean/engine) – High-performance real-time interactive engine for web and mobile platforms with advanced graphics and animation capabilities.