* [Shaders v4.0.0](https://github.com/shader-effects-inc/shaders) – WebGPU shader effects delivered as declarative components for React, Vue, Svelte, Solid, and JavaScript, with a design editor and code export workflow. * [GPUpad 4.5.0](https://github.com/houmain/gpupad) – Flexible GLSL and HLSL shader editor and IDE for developing, evaluating, and debugging GPU-based algorithms. * [ShaderToy 0.15.5](https://github.com/patuwwy/ShaderToy-Chrome-Plugin) – Web extension designed to enhance the coding experience for users of Shadertoy. * [Motion GPU v0.17.2](https://github.com/kaltwrk/spektral) – Motion GPU is a focused WebGPU library for fullscreen WGSL shaders, providing a framework-neutral runtime with materials, passes, and render scheduling. * [ v1.0.0-alpha.22](https://github.com/mmmerl/shader-doodle) – A shader web component that renders fragment shaders on a responsive canvas with built-in time, resolution, mouse, and date uniforms.