* [GPUpad 4.3.0](https://github.com/houmain/gpupad) – Flexible GLSL and HLSL shader editor and IDE for developing, evaluating, and debugging GPU-based algorithms. * [ v1.0.0-alpha.21](https://github.com/mmmerl/shader-doodle) – A shader web component that renders fragment shaders on a responsive canvas with built-in time, resolution, mouse, and date uniforms.