* [AR.js 3.4.8](https://github.com/AR-js-org/AR.js) – Lightweight web library providing image tracking, marker tracking, and location-based augmented reality. * [ThreeJS Globe Visualization v2.45.1](https://github.com/vasturiano/three-globe) – WebGL globe visualization class for ThreeJS that renders layered geospatial data on a 3D sphere. * [Threlte @threlte/xr@1.4.0](https://github.com/threlte/threlte) – Svelte library providing a declarative, type-safe, and reactive API for building interactive 3D web applications. * [Potree Core 2.0.13](https://github.com/tentone/potree-core) – Point cloud viewer core library for easier integration into three.js projects. * [Tres @tresjs/nuxt@5.5.0](https://github.com/Tresjs/tres) – Three.js-based declarative scene creation using Vue components. * [Qgis2threejs plugin v2.9.4](https://github.com/minorua/Qgis2threejs) – QGIS plugin visualizing DEM and vector data in 3D and exporting interactive web scenes and glTF models. * [three-mesh-bvh v0.9.9](https://github.com/gkjohnson/three-mesh-bvh) – BVH implementation to enhance raycasting and spatial queries for three.js meshes. * [Reall3dViewer v2.4.4](https://github.com/reall3d-com/Reall3dViewer) – 3D Gaussian Splatting viewer built on Three.js with marking, measurement, watermarking, and adjustable rendering/performance options. * [Needle Engine release/4.15.0](https://github.com/needle-tools/needle-engine-support) – Web-based runtime for 3D applications with support for networking, XR, and flexible deployment. * [3d-tiles-renderer v0.4.23](https://github.com/NASA-AMMOS/3DTilesRendererJS) – Three.js-based renderer for the 3D Tiles specification, supporting most spec features, plugins, and example datasets. * [three-gpu-pathtracer v0.0.24](https://github.com/gkjohnson/three-gpu-pathtracer) – Path-tracing renderer and utilities for three.js using three-mesh-bvh and WebGL2 for GPU-accelerated physically based rendering.