* [@react-three/fiber v9.7.0](https://github.com/pmndrs/react-three-fiber) – React renderer for Three.js enabling declarative scene building with reusable components. * [THREE.Terrain 3.1.0](https://github.com/IceCreamYou/THREE.Terrain) – Procedural terrain generation engine for Three.js, offering multiple noise generators, filters, exporting, and blended materials. * [react-postprocessing v3.1.0](https://github.com/pmndrs/react-postprocessing) – EffectComposer wrapper for @react-three/fiber that makes common postprocessing effect chains easier and reduces code complexity. * [three-nebula v12.1.0](https://github.com/creativelifeform/three-nebula) – WebGL-based 3D particle system engine designed to work alongside three.js, supporting JSON instantiation, sprite or mesh rendering, and configurable behaviours and initializers. * [Voxelize v3.0.0](https://github.com/voxelize/voxelize) – A Rust-and-TypeScript multiplayer voxel engine with an authoritative server, WebSocket sync, ECS worlds, and client rendering in the browser. * [drei v10.7.8](https://github.com/pmndrs/drei) – Collection of useful helpers and ready-made abstractions for React Three Fiber. * [OpenSA v0.4.0](https://github.com/AlexSergey/opensa) – RenderWare-compatible TypeScript/three.js game engine that streams GTA San Andreas assets and physics into the browser using Rapier. * [three-mesh-bvh v0.9.14](https://github.com/gkjohnson/three-mesh-bvh) – BVH implementation to enhance raycasting and spatial queries for three.js meshes. * [3D Portfolio 3.0](https://github.com/omunite215/Project_3DPortfolio) – Capability-tiered interactive 3D developer portfolio using Next.js and Three.js, adapting rendering per device and using pre-rendered posters for mobile performance. * [3d-tiles-renderer v0.5.2](https://github.com/NASA-AMMOS/3DTilesRendererJS) – Three.js-based renderer for the 3D Tiles specification, supporting most spec features, plugins, and example datasets. * [Poseidon v0.0.2](https://github.com/owenyuwono/poseidon) – Real-time Tessendorf ocean rendered in Three.js with WebGPU compute-based inverse FFT cascades and optics-driven shading. * [Threlte @threlte/extras@9.21...](https://github.com/threlte/threlte) – Svelte library providing a declarative, type-safe, and reactive API for building interactive 3D web applications. * [Three.js Low Poly v1.2.3](https://github.com/jasonsturges/three-low-poly) – Code-first low-poly modeling toolkit for Three.js, offering procedural BufferGeometry, prefabricated models, factory utilities, and instanced atmosphere/effects layers. * [Needle Engine release/5.1.10](https://github.com/needle-tools/needle-engine-support) – Web-based runtime for 3D applications with support for networking, XR, and flexible deployment. * [infOS v0.9.2-rc1](https://github.com/YoKONCy/infOS) – AI agent base built on TriviumDB engine, combining long-term memory, warm companion client experience, and extensible architecture across platforms.