* [@react-three/fiber v9.8.0](https://github.com/pmndrs/react-three-fiber) – React renderer for Three.js enabling declarative scene building with reusable components. * [react-postprocessing v3.2.0](https://github.com/pmndrs/react-postprocessing) – EffectComposer wrapper for @react-three/fiber that makes common postprocessing effect chains easier and reduces code complexity. * [three-nebula v13.3.0](https://github.com/creativelifeform/three-nebula) – WebGL-based 3D particle system engine designed to work alongside three.js, supporting JSON instantiation, sprite or mesh rendering, and configurable behaviours and initializers. * [Gaussian-Splat-Lite v1.3.0](https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite) – High performance 3D Gaussian Splatting renderer for Three.js with WebGPU and WebGL2, supporting large-scene streaming LOD and model formats like PLY and SPZ. * [Scam With Your Friends Web v0.1.0](https://github.com/mrzh7/scam-with-your-friends-web) – Browser-based co-op AI call center party game remake with a 3D office, voice chat, daily quotas, and performance reviews built using React and Three.js. * [three-mesh-bvh v0.9.16](https://github.com/gkjohnson/three-mesh-bvh) – BVH implementation to enhance raycasting and spatial queries for three.js meshes. * [drei v10.7.9](https://github.com/pmndrs/drei) – Collection of useful helpers and ready-made abstractions for React Three Fiber. * [Tres @tresjs/post-process...](https://github.com/Tresjs/tres) – Three.js-based declarative scene creation using Vue components. * [3d-tiles-renderer v0.5.3](https://github.com/NASA-AMMOS/3DTilesRendererJS) – Three.js-based renderer for the 3D Tiles specification, supporting most spec features, plugins, and example datasets. * [NASSCAD v4.7.0-desktop](https://github.com/Nx-Nass/NassCAD) – Parametric 3D CAD for the browser with local processing, supporting STEP, IFC, sketches, and B-Rep modeling plus MEDUSA-powered boolean operations. * [Three.js Low Poly v1.2.7](https://github.com/jasonsturges/three-low-poly) – Code-first low-poly modeling toolkit for Three.js, offering procedural BufferGeometry, prefabricated models, factory utilities, and instanced atmosphere/effects layers. * [Threlte @threlte/extras@9.22...](https://github.com/threlte/threlte) – Svelte library providing a declarative, type-safe, and reactive API for building interactive 3D web applications. * [Needle Engine release/5.1.15](https://github.com/needle-tools/needle-engine-support) – Web-based runtime for 3D applications with support for networking, XR, and flexible deployment. * [Open Sea Skin v1.2.5](https://github.com/d-dev0101/open-sea-skin) – Self-contained WebGPU ocean skin for DeepSeek Harness that preserves a five-wave Gerstner/TSL look and adds translucent Harness styling with multiple installation options. * [ThreeJS Force-Directed Graph v1.43.6](https://github.com/vasturiano/three-forcegraph) – Three.js WebGL class rendering force-directed graphs in 3D using d3-force-3d or ngraph physics. * [3DStreet 2026.9.0](https://github.com/3DStreet/3dstreet) – Geospatial design application for creating immersive 3D urban planning scenes, combining three.js and A-Frame with procedural street tools and geospatial/AR context support. * [Closed Chain Inverse Kinematics v0.0.7](https://github.com/gkjohnson/closed-chain-ik-js) – Generalized inverse kinematics solver supporting closed chains for parallel kinematics systems and dynamic reconfiguration. * [Agents Office v3 (Beta) v3.2.1-beta.2](https://github.com/ajsahni/agents-office) – 3D isometric office that runs AI agents to perform tasks on a user’s Claude login and file outputs into a central notes brain.