* [THREE.Terrain 3.0.0](https://github.com/IceCreamYou/THREE.Terrain) – Procedural terrain generation engine for Three.js, offering multiple noise generators, filters, exporting, and blended materials. * [three-mesh-bvh v0.9.10](https://github.com/gkjohnson/three-mesh-bvh) – BVH implementation to enhance raycasting and spatial queries for three.js meshes. * [Reall3dViewer v2.5.6](https://github.com/reall3d-com/Reall3dViewer) – 3D Gaussian Splatting viewer built on Three.js with marking, measurement, watermarking, and adjustable rendering/performance options. * [Threlte @threlte/extras@9.20...](https://github.com/threlte/threlte) – Svelte library providing a declarative, type-safe, and reactive API for building interactive 3D web applications. * [Qgis2threejs plugin v2.10.2](https://github.com/minorua/Qgis2threejs) – QGIS plugin visualizing DEM and vector data in 3D and exporting interactive web scenes and glTF models. * [Tres @tresjs/cientos@5.7....](https://github.com/Tresjs/tres) – Three.js-based declarative scene creation using Vue components. * [3d-tiles-renderer v0.4.27](https://github.com/NASA-AMMOS/3DTilesRendererJS) – Three.js-based renderer for the 3D Tiles specification, supporting most spec features, plugins, and example datasets. * [Needle Engine release/4.16.10](https://github.com/needle-tools/needle-engine-support) – Web-based runtime for 3D applications with support for networking, XR, and flexible deployment. * [PeroCore v0.9.1-hotfix.2](https://github.com/YoKONCy/PeroCore) – High-performance Rust-based desktop AI core with sub-millisecond intent engine, 15ms perception-prediction loop, privacy-aware vision and built-in NIT workflow protocol.