* [Babylon.js 9.30.0](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [melonJS 20.8.0](https://github.com/melonjs/melonJS) – Modern, lightweight HTML5 2D game engine for building games with JavaScript and TypeScript. * [PixiJS v8.22.0](https://github.com/pixijs/pixijs) – Fastest, lightweight 2D library for creating rich, interactive graphics and cross-platform applications. * [PlayCanvas v2.23.0](https://github.com/playcanvas/engine) – Powerful game engine for creating interactive 3D content using HTML5 and WebGL. * [Mapbox GL JS v3.32.0](https://github.com/mapbox/mapbox-gl-js) – JavaScript library for interactive, customizable vector maps on the web. * [SuperSplat v3.3.0](https://github.com/playcanvas/supersplat) – Browser-based tool for inspecting, editing, optimizing, and publishing 3D Gaussian Splats. * [LittleJS v1.27.0](https://github.com/KilledByAPixel/LittleJS) – Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies. * [Plotly.js v4.1.2](https://github.com/plotly/plotly.js) – Standalone JavaScript library for creating a variety of interactive data visualizations. * [three-nebula v13.3.0](https://github.com/creativelifeform/three-nebula) – WebGL-based 3D particle system engine designed to work alongside three.js, supporting JSON instantiation, sprite or mesh rendering, and configurable behaviours and initializers. * [SuperSplat Viewer v1.37.0](https://github.com/playcanvas/supersplat-viewer) – User-friendly, high-performance viewer for 3D Gaussian splats * [iCn3D v3.54.0](https://github.com/ncbi/icn3d) – Web-based 3D protein structure viewer and analysis tool with synchronized 1D/2D/3D displays and Node.js batch scripting. * [GenomeSpy v0.89.0](https://github.com/genome-spy/genome-spy) – Visualization grammar and WebGL-powered renderer for high-performance genomic data exploration. * [GPU.js 2.24.1](https://github.com/gpujs/gpu.js) – GPU.js is a JavaScript GPGPU library that transpiles simple functions into GPU shader code and runs them with CPU fallback when needed. * [LayaAir Engine v3.3.13](https://github.com/layabox/LayaAir) – 3D engine supporting full-platform publishing with advanced rendering and a powerful IDE for multiple game platforms. * [iTwin.js release/5.14.0](https://github.com/iTwin/itwinjs-core) – Library for creating, querying, modifying, and displaying Infrastructure Digital Twins. * [ThreeJS Force-Directed Graph v1.43.6](https://github.com/vasturiano/three-forcegraph) – Three.js WebGL class rendering force-directed graphs in 3D using d3-force-3d or ngraph physics. * [three.js r186](https://github.com/mrdoob/three.js) – Lightweight, cross-browser JavaScript library for creating 3D graphics. * [ThingJS 3D Engine v0.5.5](https://github.com/uinosoft/t3d.js) – Lightweight, web-first, and extendable 3D rendering library. * [@playcanvas/react @playcanvas/blocks@0...](https://github.com/playcanvas/react) – Library offering a complete toolkit for building interactive 3D experiences in React with integrated physics, input, and asset management. * [ v1.0.0-alpha.22](https://github.com/mmmerl/shader-doodle) – A shader web component that renders fragment shaders on a responsive canvas with built-in time, resolution, mouse, and date uniforms.