* [Babylon.js 9.23.0](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [Plotly.js v4.0.0](https://github.com/plotly/plotly.js) – Standalone JavaScript library for creating a variety of interactive data visualizations. * [melonJS 20.1.0](https://github.com/melonjs/melonJS) – Modern, lightweight HTML5 2D game engine for building games with JavaScript and TypeScript. * [PixiJS v8.20.0](https://github.com/pixijs/pixijs) – Fastest, lightweight 2D library for creating rich, interactive graphics and cross-platform applications. * [Mapbox GL JS v3.29.0](https://github.com/mapbox/mapbox-gl-js) – JavaScript library for interactive, customizable vector maps on the web. * [GPU.js 2.24.0](https://github.com/gpujs/gpu.js) – GPU.js is a JavaScript GPGPU library that transpiles simple functions into GPU shader code and runs them with CPU fallback when needed. * [deck.gl v9.3.10](https://github.com/visgl/deck.gl) – GPU-powered framework for high-performance visualization of large data sets. * [three-nebula v12.1.0](https://github.com/creativelifeform/three-nebula) – WebGL-based 3D particle system engine designed to work alongside three.js, supporting JSON instantiation, sprite or mesh rendering, and configurable behaviours and initializers. * [SuperSplat v2.32.5](https://github.com/playcanvas/supersplat) – Browser-based tool for inspecting, editing, optimizing, and publishing 3D Gaussian Splats. * [gltf v0.29.0](https://github.com/qmuntal/gltf) – Go module for efficient and robust serialization and deserialization of glTF 2.0 scene and model files, supporting .gltf and .glb encodings. * [PlayCanvas v2.21.4](https://github.com/playcanvas/engine) – Powerful game engine for creating interactive 3D content using HTML5 and WebGL. * [SuperSplat Viewer v1.29.0](https://github.com/playcanvas/supersplat-viewer) – User-friendly, high-performance viewer for 3D Gaussian splats * [Node.js 3D Core 6.3.0](https://github.com/node-3d/core) – Extensible Node.js 3D core providing a browser-like window/document runtime and lightweight drawable helpers for WebGL/OpenGL workflows. * [OpenSA v0.4.0](https://github.com/AlexSergey/opensa) – RenderWare-compatible TypeScript/three.js game engine that streams GTA San Andreas assets and physics into the browser using Rapier. * [LayaAir Engine v3.3.12](https://github.com/layabox/LayaAir) – 3D engine supporting full-platform publishing with advanced rendering and a powerful IDE for multiple game platforms. * [react-map-gl v8.1.2](https://github.com/visgl/react-map-gl) – React components providing a React API for Mapbox GL and Maplibre GL. * [iCn3D v3.51.2](https://github.com/ncbi/icn3d) – Web-based 3D protein structure viewer and analysis tool with synchronized 1D/2D/3D displays and Node.js batch scripting. * [gdx-teavm 1.6.2](https://github.com/xpenatan/gdx-teavm) – Backend solution for running libGDX games in web browsers using TeaVM and Emscripten. * [Poseidon v0.0.2](https://github.com/owenyuwono/poseidon) – Real-time Tessendorf ocean rendered in Three.js with WebGPU compute-based inverse FFT cascades and optics-driven shading. * [LittleJS v1.18.26](https://github.com/KilledByAPixel/LittleJS) – Fast, lightweight HTML5 game engine with a comprehensive feature set and no dependencies. * [iTwin.js release/5.12.0](https://github.com/iTwin/itwinjs-core) – Library for creating, querying, modifying, and displaying Infrastructure Digital Twins. * [webgl 6.0.1](https://github.com/node-3d/webgl) – OpenGL/WebGL for Node.js * [GenomeSpy v0.83.1](https://github.com/genome-spy/genome-spy) – Visualization grammar and WebGL-powered renderer for high-performance genomic data exploration. * [XR Animator XR-Animator\_v0.34.3](https://github.com/ButzYung/SystemAnimatorOnline) – AI-based full-body motion capture and avatar animation from a single webcam for VTubing and XR applications. * [Galacean Engine v2.0.0-alpha.42](https://github.com/galacean/engine) – High-performance real-time interactive engine for web and mobile platforms with advanced graphics and animation capabilities. * [Sigma.js sigma@4.0.0-beta.5](https://github.com/jacomyal/sigma.js) – JavaScript library for visualizing large graphs using WebGL. * [ v1.0.0-alpha.21](https://github.com/mmmerl/shader-doodle) – A shader web component that renders fragment shaders on a responsive canvas with built-in time, resolution, mouse, and date uniforms.