* [TypeGPU v0.12.0](https://github.com/software-mansion/TypeGPU) – TypeScript library enhancing the WebGPU API for type-safe resource management. * [ChatLLM Web v3.0.0](https://github.com/Ryan-yang125/ChatLLM-Web) – Private local AI chat app running a Llama model in-browser with WebGPU via MLC WebLLM, with streaming, search, and persistent conversations. * [ChartGPU v0.4.0](https://github.com/ChartGPU/ChartGPU) – WebGPU-based TypeScript charting library for high-performance, smooth interactive charts with large datasets. * [SuperSplat v2.32.5](https://github.com/playcanvas/supersplat) – Browser-based tool for inspecting, editing, optimizing, and publishing 3D Gaussian Splats. * [Ripl v1.3.0](https://github.com/andrewcourtice/ripl) – Unified API for 2D Canvas and SVG browser rendering focused on high-performance interactive data visualization. * [Orillusion v0.9.2](https://github.com/Orillusion/orillusion) – WebGPU-based Web3D rendering engine for desktop-level effects, supporting complex 3D scenes in the browser. * [React Native WebGPU v0.8.0](https://github.com/wcandillon/react-native-webgpu) – React Native WebGPU implementation powered by Dawn, targeting React Native 0.81 with the New Architecture only. * [Grida v0.0.19](https://github.com/gridaco/grida) – Canvas platform for managing databases, designing websites, and creating forms. * [Typescript Type Definitions for WebGPU v0.1.72](https://github.com/gpuweb/types) – TypeScript declaration files adding WebGPU types to the DOM ambient definitions. * [Img2Num packages-py-v0.3.0](https://github.com/Ryan-Millard/Img2Num) – Fast, accurate raster-to-SVG vectorizer that converts PNG and JPG images into clean, layered SVGs optimized for natural photos. * [gogpu/ui v0.1.54](https://github.com/gogpu/ui) – Enterprise-grade GUI toolkit for Go with GPU-accelerated rendering, reactive state, widgets, and Flexbox+Grid layouts. * [jax-js jax/v0.1.23](https://github.com/ekzhang/jax-js) – JAX-style machine learning library for browsers with WebGPU and WebAssembly backends.