* [Babylon.js 9.30.0](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [react-postprocessing v3.2.0](https://github.com/pmndrs/react-postprocessing) – EffectComposer wrapper for @react-three/fiber that makes common postprocessing effect chains easier and reduces code complexity. * [CozyClay v2.1.0](https://github.com/NomaDamas/CozyClay) – Browser-based 3D staging studio to block scenes, pose characters, sequence motion prompts on a timeline, and preview generated motion locally. * [NeonPlan 3D v1.17.0](https://github.com/Mastershort/neonplan3d) – NeonPlan 3D is a Home Assistant plan editor and live neon 3D control view for lights, covers, windows, doors, cameras, and more. * [Polyform v0.42.0](https://github.com/EliCDavis/polyform) – Toolkit for loading, generating, editing, and exporting immutable, modular 3D geometry with procedural workflows. * [Blockbench v5.2.2](https://github.com/JannisX11/blockbench) – Low-poly 3D model editor with pixel art texture support and customizable features. * [Three.js Sims-like House Builder v1.16.0](https://github.com/ch-bas/threejs-sims-house-builder) – Browser-based Sims-like house builder with a polished grid layout for placing furniture, designing multi-floor layouts, and previewing interactive interiors in 3D. * [Galacean Effects 2.10.4](https://github.com/galacean/effects-runtime) – Loads and renders animation effects using provided APIs for quick access to animation data. * [three.ws forge-v0.5.0](https://github.com/nirholas/three.ws) – Browser-native 3D AI agent platform that turns prompts or GLB inputs into textured models with LLM brains and on-chain registration. * [Pascal Editor @pascal-app/cli@1.0....](https://github.com/pascalorg/editor) – 3D building editor using React Three Fiber and WebGPU. * [Three.js Low Poly v1.2.7](https://github.com/jasonsturges/three-low-poly) – Code-first low-poly modeling toolkit for Three.js, offering procedural BufferGeometry, prefabricated models, factory utilities, and instanced atmosphere/effects layers. * [Threlte @threlte/extras@9.22...](https://github.com/threlte/threlte) – Svelte library providing a declarative, type-safe, and reactive API for building interactive 3D web applications. * [OpenGlobus v1.0.0-rc31](https://github.com/openglobus/openglobus) – Typescript/JavaScript library for displaying interactive 3D maps and geospatial data visualization. * [Physically Based API 2026-10-07](https://github.com/AntonPalmqvist/physically-based-api) – Database of physically based material, light, camera, and lens values for computer graphics artists.