* [Babylon.js 8.56.0](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [PlayCanvas Editor v2.20.0](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [Babylon.js 8.55.2](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [Babylon.js 8.55.4](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [Babylon.js 8.55.3](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [GoGPU v0.24.0](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [PlayCanvas Editor v2.19.11](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [PlayCanvas Editor v2.19.10](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [PlayCanvas Editor v2.19.9](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [Ebiten UI v0.7.3](https://github.com/ebitenui/ebitenui) – User interface engine and widget library providing customizable widgets for Ebitengine. * [GoGPU v0.24.5](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [unity-cli v0.2.16](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector. * [GoGPU v0.24.4](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [GoGPU v0.24.3](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [GoGPU v0.24.2](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [GoGPU v0.24.1](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [SIGame v8.10.7](https://github.com/VladimirKhil/SIOnline) – Web, desktop and Steam client for a trivia game built with React, TypeScript and Tauri. * [unity-cli v0.2.30](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector. * [unity-cli v0.2.29](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector. * [unity-cli v0.2.28](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector. * [unity-cli v0.2.27](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector. * [unity-cli v0.2.26](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector. * [unity-cli v0.2.25](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector. * [unity-cli v0.2.24](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector. * [unity-cli v0.2.23](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector. * [unity-cli v0.2.22](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector. * [unity-cli v0.2.21](https://github.com/youngwoocho02/unity-cli) – Command-line control of the Unity Editor via a single binary and HTTP connector.