* [Babylon.js 9.10.0](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [PlayCanvas Editor v2.23.0](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [Babylon.js 9.10.1](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [Babylon.js 9.9.2](https://github.com/BabylonJS/Babylon.js) – JavaScript framework for building 3D games and rendering engines. * [GoGPU v0.41.0](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [GoGPU v0.40.0](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [GoGPU v0.40.2](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [GoGPU v0.40.1](https://github.com/gogpu/gogpu) – Pure Go GPU computing ecosystem offering WebGPU-compatible APIs with selectable Rust or native backends and zero CGO. * [PlayCanvas Editor v2.22.1](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications.