* [PlayCanvas v2.19.0](https://github.com/playcanvas/engine) – Powerful game engine for creating interactive 3D content using HTML5 and WebGL. * [PlayCanvas Editor v2.23.0](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [PlayCanvas v2.19.1](https://github.com/playcanvas/engine) – Powerful game engine for creating interactive 3D content using HTML5 and WebGL. * [Kaiju Engine 26.06.01.2-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [Kaiju Engine 26.06.02.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [Kaiju Engine 26.06.01.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [Kaiju Engine 26.05.31.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [Kaiju Engine 26.05.30.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [Kaiju Engine 26.05.29.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [Kaiju Engine 26.05.28.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [PlayCanvas Editor v2.22.1](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [Kaiju Engine 26.05.27.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [PixiVN v1.8.11](https://github.com/DRincs-Productions/pixi-vn) – Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving. * [Taylor v0.4.3](https://github.com/HellRok/Taylor) – Game engine based on mruby and raylib designed for simple and modern game development. * [Ikemen GO nightly](https://github.com/ikemen-engine/Ikemen-GO) – Fighting game engine compatible with M.U.G.E.N 1.1 Beta resources, implemented in Go. * [PixiVN v1.8.10](https://github.com/DRincs-Productions/pixi-vn) – Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving. * [PixiVN v1.8.9](https://github.com/DRincs-Productions/pixi-vn) – Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving. * [PixiVN v1.8.8](https://github.com/DRincs-Productions/pixi-vn) – Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving. * [PixiVN v1.8.7](https://github.com/DRincs-Productions/pixi-vn) – Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving. * [PixiVN v1.8.6](https://github.com/DRincs-Productions/pixi-vn) – Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving. * [PixiVN v1.8.5](https://github.com/DRincs-Productions/pixi-vn) – Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving. * [PixiVN v1.8.4](https://github.com/DRincs-Productions/pixi-vn) – Versatile 2D game engine based on JavaScript/TypeScript and PixiJS with narrative management and game state saving. * [Taylor v0.4.2](https://github.com/HellRok/Taylor) – Game engine based on mruby and raylib designed for simple and modern game development. * [phase.rs v0.1.44](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [phase.rs v0.1.43](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [phase.rs v0.1.42](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [phase.rs v0.1.41](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [phase.rs v0.1.40](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [phase.rs v0.1.39](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [phase.rs v0.1.38](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer.