* [melonJS 20.1.0](https://github.com/melonjs/melonJS) – Modern, lightweight HTML5 2D game engine for building games with JavaScript and TypeScript. * [PlayCanvas Editor v2.31.0](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [phase.rs v0.65.0](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [Estella v0.58.0](https://github.com/esengine/estella) – Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames. * [phase.rs v0.64.0](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [phase.rs v0.63.0](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [melonJS 20.1.1](https://github.com/melonjs/melonJS) – Modern, lightweight HTML5 2D game engine for building games with JavaScript and TypeScript. * [Estella v0.57.0](https://github.com/esengine/estella) – Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames. * [phase.rs v0.62.0](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [Estella v0.56.0](https://github.com/esengine/estella) – Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames. * [phase.rs v0.61.0](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [phase.rs v0.60.0](https://github.com/phase-rs/phase) – Rust-native Magic: The Gathering rules engine and game client compiling to native and WASM for desktop, web, and multiplayer. * [Estella v0.55.0](https://github.com/esengine/estella) – Fast 2D game engine with C++/WebAssembly backend, TypeScript SDK, visual editor, and deployment to web browsers and WeChat MiniGames. * [Kaiju Engine 26.08.27.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [PlayCanvas Editor v2.31.1](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [Kaiju Engine 26.08.23.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [Kaiju Engine 26.08.22.1-nightly](https://github.com/KaijuEngine/kaiju) – Go-based 2D/3D game engine using Vulkan, with editor and cross-platform support. * [PlayCanvas Editor v2.30.4](https://github.com/playcanvas/editor) – Visual editing environment for building WebGL, WebGPU, and WebXR applications. * [Ikemen GO v1.0.0-rc.4](https://github.com/ikemen-engine/Ikemen-GO) – Fighting game engine compatible with M.U.G.E.N 1.1 Beta resources, implemented in Go.