* [react-postprocessing v3.2.0](https://github.com/pmndrs/react-postprocessing) – EffectComposer wrapper for @react-three/fiber that makes common postprocessing effect chains easier and reduces code complexity. * [Scam With Your Friends Web v0.1.0](https://github.com/mrzh7/scam-with-your-friends-web) – Browser-based co-op AI call center party game remake with a 3D office, voice chat, daily quotas, and performance reviews built using React and Three.js. * [three-mesh-bvh v0.9.16](https://github.com/gkjohnson/three-mesh-bvh) – BVH implementation to enhance raycasting and spatial queries for three.js meshes. * [Gaussian-Splat-Lite v1.2.2](https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite) – High performance 3D Gaussian Splatting renderer for Three.js with WebGPU and WebGL2, supporting large-scene streaming LOD and model formats like PLY and SPZ. * [Tres @tresjs/post-process...](https://github.com/Tresjs/tres) – Three.js-based declarative scene creation using Vue components. * [Open Sea Skin v1.2.5](https://github.com/d-dev0101/open-sea-skin) – Self-contained WebGPU ocean skin for DeepSeek Harness that preserves a five-wave Gerstner/TSL look and adds translucent Harness styling with multiple installation options. * [Needle Engine release/6.0.0-alpha....](https://github.com/needle-tools/needle-engine-support) – Web-based runtime for 3D applications with support for networking, XR, and flexible deployment.